Cybercriminals are Playing Dirty
Online gamers of all ages may not realize the real-life dangers of sharing personal information, leaving them susceptible to vulnerabilities such as fraud, swatting, and identity theft.
The Global Game Market Report estimates that downloaded, digital game revenues took 91% of the global video game market in 2018 ($125.3 billion), with boxed games making up the remainder. This gamer ecommerce channel opens a massive gateway for cybercriminals to hack and commit fraud by preying on unsuspecting online players. Continue reading